Sanctus
We collaborated with Sanctus, a Grand Rapids based sound and design studio, on the production of a docu-style case study that explores the sound design of “Moonrakers Luminor.”
Direction, Line Producing, Live Action Production, Video Editing
moonrakers Luminor
Adventure across a procedurally generated map, attempt multi-tiered narrative driven contracts, build up your ships, hire crew, and face off against an enemy general in the fully cooperative game mode for 1-5 players.
Wesley Slover
“We wanted a case study that not only explained our process making the soundtrack for Moonrakers Luminor but captured the feeling of the work itself. Oswald West absolutely nailed it. Luminor is hard to explain because it's unconventional, but Ryan and Dan were able to distill the concept and vibe of the project into a succinct film."
Credits
Client Sanctus
Product Luminor Moonrakers
Agency & Production Oswald West
Interviewee Wesley Slover
Interviewee Zac Dixon
Director of Photography Tyler Grimm
Gaffer Trevor Kok
Production Sound Mixer Kyle Campbell
Director Ryan Weilert
G&E Lowing Lighting & Grip
Video Editor Dan Woodliff
Sound Design Wesley Slover
Motion Graphics IV Studio
Gameplay Moonrakers