Sanctus

We collaborated with Sanctus, a Grand Rapids based sound and design studio, on the production of a docu-style case study that explores the sound design of “Moonrakers Luminor.”

Direction, Line Producing, Live Action Production, Video Editing

moonrakers Luminor

Adventure across a procedurally generated map, attempt multi-tiered narrative driven contracts, build up your ships, hire crew, and face off against an enemy general in the fully cooperative game mode for 1-5 players.

 
 

Wesley Slover

“We wanted a case study that not only explained our process making the soundtrack for Moonrakers Luminor but captured the feeling of the work itself. Oswald West absolutely nailed it. Luminor is hard to explain because it's unconventional, but Ryan and Dan were able to distill the concept and vibe of the project into a succinct film."

 

Credits

 

Client Sanctus

Product Luminor Moonrakers

Agency & Production Oswald West

Interviewee Wesley Slover

Interviewee Zac Dixon

Director of Photography Tyler Grimm

Gaffer Trevor Kok

Production Sound Mixer Kyle Campbell

Director Ryan Weilert

G&E Lowing Lighting & Grip

Video Editor Dan Woodliff

Sound Design Wesley Slover

Motion Graphics IV Studio

Gameplay Moonrakers